Model's Description:
Building 3D Model, Fully textured with UV Mapping and materials.
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Building in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Building Shed 3D Model is ready to download for free
with 1 Texture files attached, this model contains 1128 polygons and 1817 vertices.
Model's rating is (4) based on 154 Votes.
Model's Description:
Village Mill 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Village Mill in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Hobbit Village House Mill 3D Model is ready to download for free, this model contains 4488 polygons.
Model's Description:
Dungeon 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Dungeon in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
The Legend of Zelda: Ocarina of Time 3D Ganon`s Castle (Inside) 3D Model is ready to download for free, this model contains 2114 polygons.
Model's Description:
SCi Fi isometric bedroom on space station 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download SCi Fi isometric bedroom on space station in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
● Science fiction space station
● Inspired by 80s SCI FI movies
● Isometric сaptain’s spaceship bedroom
● Made in Blender
● Highly Detailed
● Textures formats: PNG (2K) 3D Model is ready to download for free, this model contains 150810 polygons.
Model's Description:
Bird Nursery 3D Model, Optimized by RigModels.com, Fully textured with UV Mapping and materials.
Download Bird Nursery in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
This little bird nursery was a project to further push my understanding and skills of the handpainted game art pipeline, from concept to having a finished model. In this case, I also wanted to explore how to blend different terrain textures into each other, and how to generate grass with a particle system instead of placing them all by hand like in my previous props. I’m happy it worked the way it did!
In order to get this on Sketchfab I even got some additional practice: Baking said ground textures onto the ground plane, and converting my grass particles into actual geometry. Merging those then ended up making my file twice the size - but “compressing” it brought it down again. Lots of mini-roadblocks, but here it is!
My output from Blender is on Artstation: https://www.artstation.com/artwork/Poy3Z3 3D Model is ready to download for free, this model contains 1049619 polygons.