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  Birch Tree 3D Model 2026-07-15
Birch Tree
Realtime ready Birch Tree, setup with PBR textures & clean topology for use in 3d development. 

Check out our Main Collections

More in our Nature Collection 

Available here setup for UE5 with pivot painter 2.0 along with other various trees https://artstn.co/m/wjXXB

Detailed Description Info:




Model: Birch Tree

Media Type: 3D Model

Geometry: Quads/Tris

Polygon Count: 358853

Vertice Count: 482019

Textures: Yes

Materials: Yes

Rigged: No

Animated: No

UV Mapped: Yes

Unwrapped UV’s: Yes Mixed

All branches are split out with their corresponding leaves enabling easy modification or rigging should it be required.
Birch Tree 360
  Faces :442,970 Textured :Yes (3) Animated :No
  Vertices :477,511 UV Mapping :No License : Royalty Free
Model's Description:
Birch Tree 3D Model, Fully textured with UV Mapping and materials.
Download Birch Tree in various files formats such as Wavefront Object format, Autodesk FBX, DirectX 9.0, Stereo Lithography and HTML5 JSON format.
Birch Tree
Realtime ready Birch Tree, setup with PBR textures & clean topology for use in 3d development.
Check out our Main Collections
More in our Nature Collection 
Available here setup for UE5 with pivot painter 2.0 along with other various trees https://artstn.co/m/wjXXB
Detailed Description Info:

Model: Birch Tree
Media Type: 3D Model
Geometry: Quads/Tris
Polygon Count: 358853
Vertice Count: 482019
Textures: Yes
Materials: Yes
Rigged: No
Animated: No
UV Mapped: Yes
Unwrapped UV’s: Yes Mixed
All branches are split out with their corresponding leaves enabling easy modification or rigging should it be required. 3D Model is ready to download for free with 3 Texture files attached, this model contains 442970 polygons and 477511 vertices.

Model's rating is (3.5) based on 13 Votes.
  Download :   (241 Hits)
 
Tags:  trees, tree, plant, field, forest, european, maple, oak, silver, birch, willow, beech,
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Small environment model based on a wonderful illustration by Marcel Hampel (https://bit.ly/2ATepdS). With this study I had one major goal - examine how base color works with light while trying to stay to the color scheme of the original illustration as close as possible. In order to do this I found myself referring to the birch a lot - its white color helped me figure out light and shadow hue and value relation between all the elements of the illustration. I didn’t use textures (except for the alpha cards for the grass and moss) so I could change colors quickly. I also learned some new tricks, like using Data Transfer modifier in Blender in order to adjust normals of the moss grass to the moss itself so it would blend perfectly (more obvious in the Matcap view). In order for both sides to look good, I duplicated the mesh and flipped normals, while making them both single sided. I didn’t do it for the grass because I thought it looked better with default normals in this case. 3D Model is ready to download for free, this model contains 36877 polygons.
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